I came onto the Tron project fairly late in the game, so a lot had already been developed, such as Flynn's "retro" bike here designed by Daniel Simon. A lot of what I ended up doing was creating illustrations to define what the look and feel of final frames might be as a style guide for visual effects: Atmosphere, lighting, etc... This keyframe serves as a perfect example of the collaborative nature of the Art Department, as I was working with super-talented set designer Joe Hiura to develop the overhead towers Sam rides under on his way to the city.